![]() Once they’ve been subdued to your satisfaction, hop in the water and follow the marker to find the ship underwater and enter the cabin to find the safe. First, however, you’ll need to clear out the Anglers lurking in the water you can take pot-shots at them from the western docks of Fringe Cove Docks. With that area explored, turn your attention to the west and note that the quest marker here will point underwater. You can find plenty of junk in this location though, just be sure to check the various railcar boxes scattered around this area to find plenty of wooden crates with various mines and goodies inside them. The “prize” in the warehouse is a steamer trunk that contains the key to the door here: “Fringe Cove Dock Key”. Be prepared to fight some leveled up harder enemies here though (Mirelurk Kings and whatnot). However, you can also get to this area from underneath by jumping down into the water and climbing up into the warehouse as the floor has given way. The only real note-able thing here is the fact that the main warehouse here has a door lock, which can be hard to crack unless you’ve fully leveled up your lockpicking skill. This key is apparently located to the west, near Haddock Cove, where another cache of Marine Combat Armor is waiting… speaking of which, however, you should first go after the cache of armor near the Far Harbor Hotel before turning your attention to the west. You can also eject the “Safe Room Security Tape” from the terminal, an your objective will be changed to “Obtain the Nuclear Launch Key”. You’ll be rewarded with the code needed for the launch key later, “4467512”. ![]() Interact with the terminal here now and listen to the tape to hear what actually happened here. You can also find an wall Safe in here as well as a locked Ammo Box. Inside by the skeleton you can find the “To Franny” Holotape. You’ll have to wind your way through some broken walls, but in the far hotel room you will find a keypad you can interact with. Continue from here past the kitchen to the hotel rooms on the right. You can also head downstairs to find two more entrances and some more random junk, so loot it all and then head to the floor you entered from. Kill any Super Mutants on your level once you enter and note that you can find an lock in the kitchen up here to the right. ![]() There’s no harm in taking care of this now, and no sense in waiting to do it later. It’s time to head inside, even though this is technically part of the quest “Cleansing the Land”. Head back down now and note the entrance to the hotel by the pool. Wipe out the enemies on the roof and head to the north corner to find an Explosives Box. Head up the stairs and use the broken ceiling to reach the roof (finding an locked Wooden Crate on the way up. The reason you were taken this way first is because nearby is a destroyed section of housing (at the end of the building) that you can use to get to the hotel’s roof, which is handy as you probably have Super Mutants shooting down at you. Note the Steamer Trunk in the pool as well. ![]() Head to the right side of the building (around it) to get to a pool area with a lot of Mutants you can wipe out. There are quite a few Super Mutants living in this area, including a few that are hanging up on the roof. ![]()
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